When did videogames become so needy?
I’m playing two games at the moment. The first is Alan Wake, a big budget mystery/horror in the vein of Stephen King. It looks and sounds fantastic, has stunning production values and is so desperate to impress me I want to jump out the nearest window whenever I play it.
Then there’s Forget-Me-Not for iPhone, which looks like this.
Described as Pacman meets Rogue, (although I’d call it a mashup of Halls of the Things and British Bulldog) I think the reason I love it so much is it doesn’t give a damn about me.